[tl;dr] Sample Project
Although we recommend reading the rest of this guide, you can jump straight to the Sample Projects, download one, and explore it to learn the basics.
Before You Begin
Prepare your level drawing(s)
Identify calibration points and their real-world dimensions
Prepare your destination list, in a
csvfile or for manual inputKnow your sign types
Check out the WFP Shortcuts article for viewing and editing model elements.
We recommend starting with Before You Begin and Core Concepts to get familiar with key ideas.
Set Up Your Project
Open the application.
Create a new project: File → New.
In the New Project Configurator dialog:
Define sign types.
Define levels.
If your project needs Arabic or CJK destination text, open Project → Project Properties... and set Universal Font Order.
Click Confirm and continue. The dialog closes, and the first level view opens.
Open Project → Destination Dictionary... and create or import the project destinations.
In each level view:
Import and calibrate the drawing for that level.
Your project is now ready for wayfinding design.
Design the Wayfinding System
Create the Path Network
Add Path Points
Hover the pointer over the desired location in the level view.
Right-click → Level Context menu → Add Path Point. A supportive path point is created.
Repeat as needed.
To delete a path point: right-click it → Delete Path Point.
Tip: You can also add a path point by splitting a segment. Right-click the segment → Split with New Path Point. A path point prototype follows the mouse along the segment. Click to confirm the position, or press Esc to cancel.
Add Path Segments
Hover over the path point where you want to start.
Right-click → Path Point Context menu → Add Path Segment. A segment prototype follows the mouse pointer.
Hover over the end point and left-click to confirm.
The next segment prototype appears automatically. Continue clicking path points, or press
Escto stop.Repeat as needed.
To delete a path segment: right-click it → Delete Path Segment.
Bind Destinations to Target Points
You can create target points first and bind destinations later, or drag destinations from the Destination Dictionary into the Level View.
Recommended workflow:
Activate the Destination Dictionary tab in the dock, or open Project → Destination Dictionary....
Create destinations manually or use Import CSV.
Optionally create destination groups for broader messages such as departments, zones, gates, or amenities. You can also create a destination group by selecting objects containing bound target points in the level view and choosing Group Destinations from the context menu.
Drag destinations or destination groups into the Level View.
Drop a destination on an existing target point to bind it, or drop it on empty space to create a new target point and bind it.
Bound target points display their destination label. Unbound target points display an UNBOUND marker.
Create Signs
Mark Decision and Target Points
Hover over the path point you want to change.
Right-click → Path Point Context menu → Select Decision or Target.
For target points: bind a destination from the Destination Dictionary.
Add Identification Signs
Hover over a Target path point.
Right-click → Path Point Context menu → Create New Sign → Select Identification Type → Create.
A sign prototype appears under the pointer.
Position it on the drawing and left-click to confirm.
Move the cursor to adjust rotation, then left-click to confirm.
Notes:
A thin line shows the path point that the sign is attached to.
To move a sign: drag with the left mouse button.
To rotate a sign: hold
Shift+ drag with the left mouse button.To delete: right-click → Delete Sign.
Add Direction, Navigation, and Fingerpost Signs
Similar to adding identification signs, but the path point must be a Decision point.
Messages are generated automatically if Main Menu → Messages → Keep updating on the go is ticked.
Refine Your Wayfinding System
Adjust sign locations, counts, and orientations.
Show or hide specific messages using selection flags.
Add manual messages as needed.
Use target and sign inspection overlays in the Level View to review generated messages and routes.
Iterate until the system fully meets your design requirements.
Hint: You can use Levels as design “playgrounds”. Copy an existing level to a new one with slightly different elevation and experiment without altering the main scenario.
You can compare options side by side, generate reports separately, and decide which design works best.
Export Project Reports
When satisfied with your design, export project reports.
Batch export produces a .zip archive containing:
The Destination Dictionary can be exported separately from Project → Destination Dictionary... using Export CSV.
To export:
Open File → Export project reports....
For each level, choose whether to include the Location plan, BoQ, Message schedule, or any combination of them.
Select the Sign Location Plan format:
PDF,SVG, or both.Choose which layers to include in exported Sign Location Plans.
Click Export report.
In the file dialog, choose the save location and confirm.
